I know, it might not happen. But the imagination that they do the default planes for X-Plane in the future is just so… mind-blowing.. You can control the weather settings to a limited extent by writing your own METAR files or by poking datarefs. HOwever, after the ugprade, Xplane would not start at all. Therefore after a full hour and a half of upgrading all my PC drivers, changing different parameters and resolution, I gave up and went to sleep. Sorry about that. I also noticed that sunset color varies with altitude i dunno if you changed it this run instead of the whole world being lit with whatever color is appropriate for the altitude the plane is at.
That helps a lot too! Using a shell script I have been un-linking and sym-linking the Global Scenery in X-Plane to either a or b as when required.
And so far it works. So my doubt now is will my method of sym-linking global sceneries still works. Have you considered putting a bug reporting feature directly in X-Plane itself? It would give you the benefit of being able to automatically attach the log file, as well as include any other information like rendering settings and system information at the same time.
I was thinking the same thing. Something along the lines of a plugin. You could send bug reports while flying and capture internals of the sim. Just an aside, the Beta page still lists at the top the most recent as being You have to scroll a good but just to see that Loving The quick start screen is a nice feature. Oh for your eyes here is my latest add-on in development…. It uses a plugin to draw clouds which add to the XPX weather system:.
Thank you for repairing ATI Windows issue!! I thought all time my HD was total crap for this. Did you make adjustments or is me just pouring happy juice into my coffee? Ground textures were edited by Albert, and the car headlights did receive animation. Any coastline improve is happy juice I think. How about the free cam? AMD RX, thank you so much!! Thank you very much Ben and the team for fixing this issue. And sorry for being so repetitive on my commentaries!
Here too, no more problems with connecting avionics, performance keeps it stable. FX and R Ben, thanks for turning a painful beta 8 week into a promising week-end: Although beta 9 keeps on asking for joystick calibration, the flickering start screen issue when loading the Flight Factor Boeing ER Pro — it prevented me from entering the joystick calibration settings — has gone away!
Thanks a lot for this!! More than that also miss Iceland, Greenland and northern parts of Canada etc. Are those scenery areas also included to the announced fix or will that be an item for a future beta version? Right now my expectation is that we will cut a flat latitude line boundary in the scenery, so whatever the northern border is it, it will be consistent. Call me a mad guy for buying an Intel 1. Also I believe that optical discs already — more and more — loose their importance for software distribution.
However: If there is a defined max. Users then can decide on their own what to install — just like for the areas already supported. Imho storage capacity is an item not worth thinking too much about — but covering the world with default scenery definitely is. I love my down. So now the folks at Laminar have got to decide which is the best medium to deliver the sim on. Not everyone has a Blueray drive, so 25Gb discs would not make sense.
The further up you get the more water and the smaller the tiles would be I presume. Anyways … since you mentioned that you guys are likely separating the DSF recut from the updates does this also mean that default airports will see more frequent updates? We have been updating default airports with every patch of the sim in v10 — we would like the default airport update frequency to be even higher, but airports are already on a higher frequency than scenery. Just wanted to thank you guys for the amazing job you are doing.
Tonight we flew 4 hours on IVAO without a hiccup. Great job with beta 9! I have an open feature request filed to myself to enable hiding the replay bar. Along the replay slider modification request, can you space the end boxes that take the replay all the way to the beginning and the end of the flight further away from the rewind and fast-forward arrows?
There I have been times where I went to rewind a flight, but accidentally clicked the box taking me to the very beginning.
This wait can be quite long after a three hour flight, and then long again when I have to click the box to go back to the beginning. If we could bind some keys to fast forward, stop and play that would be awesome for video recording. I know there are more XP converted by youtube movies than forum readers.
Finally some love to AMD cards. Forgot to mention my settings… Most things at high, textures max, reflections minimal, no ground shadows. Frame rate improved from around 9 FPS to around 12 or 13 on rather low quality settings and maybe on very low settings just starting a new flight in the demo with clear weather. For a fixed machine with fixed hardware… With relatively the same rendering settings…. When XP10 came out, it was considered a total performance hog.
If you really want to see a simulator scream, run x-plane 8 on a modern Windows machine. With that in mind, we do expect to devote serious engineering resources to performance. Austin has a long term goal of getting X-Plane to a state where it can be used as a high-end visualization system, which means much work in the rendering engine for high, stable fps.
Still, with Hey Ben, I just tested out the the new beta XP My frame rates are flyyyyiiiing, now flyyyyyiiiiiiing, and flygggiiiiing so hiiiiiigh!!! Further testing shows that almost consistently, noticed this in prev betas too, that when I move into cockpit view, frames drops to about 23 average fps from around 33 in outside view.
Perhaps occlusion culling could be implemented? Similar usage spikes are seen in the CPU, constantly varying load. Please note, these results are seen even when stationary on a runway and not changing view, just monitoring load. Similarly, both vendors have put quite bit of effort in the last 5 years into faster primitive dispatch, which could, back in the day, sometimes be a bottleneck.
The point of my rant here: there will always be a weakest link in the chain, but how much I hear about it mostly depends on how easy it is to monitor that particular link! Thanks for the reply Ben. This is why I thought it good to mention that I think there could be significant gains be found for even better eye candy if it were possible given how fantastic XP11 already looks: or higher fps through optimization. Hence also the mention of the performance drop when moving to cockpit compared to outside view.
If so, are you using the default scenery and airport, or do you have a better one? A note to download speeds: I downloaded X-Plane 11 two weeks ago and the speed was kind of sluggish my connection is able to handle up to 1.
The buttons below will download the X-Plane 8 updater and demo installer. If you already have X-Plane 8 installed, running this will upgrade that copy of X-Plane to the final version of X-Plane 8.
If you do not have X-Plane 8 installed, it will download the final demo version of X-Plane 8. Running this will allow you to install X-Plane 8 from your discs. Instead, use the updated Linux Installer.
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