With a sword in hand and a damsel in distress, Link's adventure has begun. We like the intro and new characters, but questions fill our heads. Where is Princess Zelda? What about series boss Ganon? Is this world even Hyrule? Sadly, Miyamoto isn't talking about the storyline. All we got out of him was a sly, elfin smile.
When Nintendo announced their decision to use cel-shading for the next Zelda, there were few initially who were enthused about the idea to say the least. Reducing Link from the realistic, highly detailed action hero many were hoping for, to essentially a goony looking cartoon didn't sit well with many die hard Zelda fans, including me.
I however, have been converted as Nintendo's risk has paid off significantly with another fantastic Zelda game. Set a hundred years after Ocarina of Time, Link's adventure starts off simple enough with a birthday gift from his grandmother.
Things quickly turn sour however as his sister is kidnapped and he finds himself traveling across immense oceans as he tries to rescue her. Similar in many ways to Ocarina of Time, Wind Waker continues to build off the past success with numerous islands to explore, dungeons to get through, and obstacles to overcome.
In addition, everything is pulled together with a solid story line that builds off of Link's past adventures.
There are areas that may cause some disappointment however as many will find the bosses at the end of each level to be less than challenging. Most can be beaten easily and require little thought to get through. Another issue is the graphics. Personally, I expected to be unsatisfied with the cel-shading but was amazed at the textures and detail that is possible with this type of graphics design.
Some still may have a difficult time accepting the goony looking Link but I'd at least wait to pass judgment until you see it for yourself.
Zelda: Wind Waker easily makes its mark as one of the best GameCube games to date. With exceptional gameplay many have come to expect from the Zelda, Nintendo once again successfully rejuvenates one of its older franchises on the GameCube.
There are two kinds of people in this world--those who think Zelda's radical, new toon-shaded style is a brilliant move, and those who think its bug-eyed characters belong in cheesy 'zos-era cartoons, not in a videogame for adults. But we have news for any of you who place yourself firmly in that second camp: Experience this game firsthand and you just might change your mind. Once you see how enemy faces lock into a grimace as they take a hit, how fire dances on a torch, how defeated enemies explode into a whirling vortex of clouds and streaking smoke, it's a lot easier to understand why Nintendo made the choice they did.
The animation in this game is without equal; as a result, all three of our reviewers one of whom was previously on the fence regarding the graphics and another who was sure the change was a mistake now agree that The Wind Waker's new look is as effective as it is unique.
In fact, the more realistic, adult Link featured in Soul Caliburll see the, uh, form-fitting pic top right now looks pretty ridiculous to most of us. Less discussed but ultimately more important is, of course, the gameplay.
Although the controls and basic setup follow the expected Zelda mold puzzle-packed dungeons, giant bosses, music-based magic, etc. Link will find several items with multiple ingenious uses--for example, a giant leaf that can work as a big fan or as a parachute, and a grappling hook that can pull Link up or steal items from enemies.
Combat has also been tweaked, with the ability to use enemy weapons which also factors into some dungeon puzzles and new special attacks. As you can probably tell from the giant chart on the last page, fighting has never been as deep, or as much fun, in any Zelda game. Of course, the most obvious change to Zelda's world is that it's now one big ocean. Instead of walking from place to place on a giant overworld as in every previous Zelda game, everything in The Wind Waker is connected by water.
You therefore spend much of the game sailing between islands, charting the seas, and fighting sharks and pirates on Link's new boat. Our reviewers were split on how well they felt this idea worked--although everyone agreed it was a novel idea.
The game was released in in Japan and in in North America and Europe. It is graphically executed using cel-shading technology. The developers abandoned the usual "dry" world and moved the action of the game to the country of the endless sea with a bunch of islands that promise many secrets and dangers.
The branded "classic dungeons" with multi-storey rooms, traps, and the evilest monsters have not gone anywhere either. And for those in no hurry to save the world, there is a bunch of mini-games, intelligently distributed throughout the storyline campaign - from searching for caches to hunting for fairies.
As a result, The Wind Waker's gameplay can be safely called traditional - we move between many locations, fight aggressive monsters, and solve puzzles. The player controls Link, the protagonist of the Zelda series.
He struggles against his nemesis, Ganondorf, for control of a sacred relic known as the Triforce. Link spends a large portion of the game sailing, traveling between islands, and traversing through dungeons and temples to gain the power necessary to defeat Ganondorf. He also spends time trying to find his little sister. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in the air.
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